Summary

Defines “game” against Wittgenstein’s family resemblance critique: Game = interactive process where strategy (deliberate selection among alternatives toward preferred outcomes) is salient. Four elements: agency, strategy, interaction, goals. Then defines intelligence = effectiveness at achieving goals within a game’s constraints. Different intelligences = proficiency in different implicit games (career, social, scientific). Solves general vs domain-specific intelligence debates by recognizing context-dependence. Responds to Wittgenstein by embracing abstraction—captures strategic core without enumerating rules. Practical: clarifies intelligence measurement, AI evaluation, educational goals.

Tags

Cross-References

  • Related: Wittgenstein’s Philosophical Investigations, game theory [external]

Notes

  • Philosophical but practical
  • Solves classic Wittgenstein puzzle via abstraction
  • Useful for AI alignment discussions
  • Clean definitions enable precise reasoning