Infohazards and Games
Summary
Applies “intelligence as games” framework to defuse HBD (Human Biodiversity) infohazard. Problem: HBD claims (population-level trait differences) technically plausible but easily weaponized into racial hierarchies. Solution: Reframe intelligence from universal scalar to context-specific game strategies. Instead of “Group X is smarter,” ask “What game was played, what strategies did selection favor?” Result: Apparent hierarchy collapses into context-bound adaptation. Guardrails: Context-dependence, individual agency, no universal scalar. Infohazard contained by reframing, not suppression.
Key Concepts
- Infohazard – Information dangerous through misinterpretation/weaponization
- Intelligence as game – Effectiveness at achieving goals within constraints
- Context-bound adaptation – Strategies optimized for specific environments
- Hierarchies collapse – Winning one game ≠ superiority in all games
- Contextual containment – Neutralizing interpretive hazard, not suppressing facts
Tags
hbd, infohazards, intelligence, games, evolutionary-psychology, reframing